120 FPS GAMES SERIES
And this is not the same as variable refresh rate (VRR), a standard that Xbox Series X/S consoles support. If you're the kind of home-theater savant who knows what chroma subsampling is and bristles at a downgrade from 4:4:4 to 4:2:2, 40 fps may not be for you. But now, with extra detail unlocked at a smoother combat frame rate, I think I can make 40 fps work.
120 FPS GAMES PATCH
Before this patch went live, I was happy to trade details for extra frames to get to 60 fps. There's a certain sheen to how the game runs at its native near-4K resolution, with all ray-tracing effects maxed out, that feels smoother yet still cinematic at this jump above the standard 30 fps rate. If there's any frame-rate hitching, the panel may simply drop from 40 fps to 30 fps in a single-frame stutter, which I imagine is a lot less noticeable than drops between 60 and 30 or 30 and 15.Īs an uncommon gaming frame rate, 40 fps is interesting in action. While I haven't run today's new 40 fps mode through comprehensive video analysis-I don't have gear suited for 120 fps analysis-I did tear through an hour of the game's campaign at this setting, and I can report that it runs smoothly on my 120 Hz panel. Instead, it will rapidly alternate between 30 fps and 60 fps to reach that 55 fps average in a way that can feel disjointed for anyone controlling the on-screen action. In other words, a traditional 60 Hz monitor can't actually run gameplay at, say, 55 fps. This can result in visual artifacts like torn frames (where only half of the screen changes between frames of animation) or bad frame pacing (where the refresh is inconsistent). Tons of games have launched with apparent 60 fps refresh rates only to stutter when a console or computer can't keep up with the game's rendering burden. This opens up more fixed frame-rate possibilities, and in traditional video games, that matters. Once you've taken all of these steps, R&C:RA can deliver video to an HDMI 2.1-rated panel with any frame rate that divides evenly into 120. I don't notice a massive difference in PS5 image quality when changing this setting, but your mileage will vary. This reduces the total color information sent to your panel per frame, which is arguably more noticeable when picking through lines of text than when romping through high-speed action. Getting 120 Hz, 4K, and HDR metadata into the same signal requires reducing the system's HDR signal to 4:2:2 chroma subsampling. once I changed another setting in the PS5's root menus. I'm able to test R&C:RA on LG's 2020 OLED panel, the CX, and I got its 120 Hz mode working.
120 FPS GAMES 1080P
Without HDMI 2.1 bandwidth at the ready, older TVs with 120 Hz support can only get up to 1080p resolution.
120 FPS GAMES TV
Its menus asked you what you preferred in your gaming: more pixels and higher image quality or more frames?įurther Reading HDMI 2.1 spec released, ushering in new era of dynamic HDR videoBoth of last year's biggest new consoles, the Xbox Series X and PlayStation 5, support 120 fps connections at 4K resolution, so long as your TV supports the HDMI 2.1 connection standard. As a native PS5 game, this month's R&C:RA launched with both 30 and 60 fps modes on day one. Both of those games eventually got PS5 versions with 60 fps support, since they could leverage the newer hardware's power.
120 FPS GAMES PS4
Recent titles by Insomniac Games, particularly Marvel's Spider-Man and the 2016 Ratchet & Clank remake, launched on PS4 with a 30 fps lock, meant to guarantee higher pixel counts and more detailed shadow and level-of-detail (LoD) settings. So why would anyone pick 40 fps instead? And how does it work? HDMI standards, menu picking, and math It comes courtesy of a new patch to this month's Ratchet & Clank: Rift Apart on PlayStation 5, which already includes a 60 fps "performance" option. This week, a surprising new number enters the conversation: 40 fps, a standard previously unattainable thanks largely to TV standards. Thirty, the rate seen in most standard TV broadcasts, is fine for slower cinematic games, while frantic battles and twitchy fights benefit from a higher rate, since it looks smoother and reduces button-tap latency. When it comes to action-filled video games, frame rates matter, and up until recently, traditional "frames per second" wisdom has landed at either 30 fps or 60 fps.